G'Day. With my WIP platformer, I have a few problems... Okay, four.Here's the cap file.This topic has more details on what I'm working on, as well as controls and stuff.
- Firstly, going between rooms. Each "exit" uses the "Doorside" variable, which switches between 1 and 0, depending on which side of the door the character is supposed to be on. However, going through the first door, which is supposed to change the 0 to a 1, doesn't change it, rendering all the other doors unusable. I'm stumped as to why.
- The "test" room has a WIP pause menu that works by pressing "P", which drops TimeScale to 0 and makes the menu pop up, and when the button is pressed again, it goes back to normal. When I press P, nothing happens.
- Julius, the most "complete" character, has a slide move. It works, but his animation quickly goes back to crouching mid-slide.
- As well, Julius, when he is supposed to attack, only does so when I'm screwing around, jumping and stuff. As for the attack itself, I realise the way the whip spawns isn't very good. Anyone got any suggestions for a better method?