Platforming game help

For questions about using Classic.

Post » Fri Dec 12, 2008 7:21 pm

That cap only has one layout, the one where you pick your character lol
Do you have the sprite that indicates the player selected set on global?
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Post » Sat Dec 13, 2008 12:38 am

Wait, what? Check the "project" tab on the side.

Anyways, I've fixed the attack problem myself, but the next room thing is still there. Also, another odd thing, I've been testing a health meter and game over thing with an enemy, but when the health hits zero, it crashes.

New version .cap file, now with sounds and music! And Soma Cruz, ON FIRE!

Edit: Also, just to note, Ashe can shoot and Sonic can kill "Soma" too by jumping on him. Classic.

Edit: Oh, this is hilarious. I just fixed the room problem through some collision tests, in an event, I set the character's collision box to "bounding box"... And now I've discovered that in the other layouts, the collision is PER PIXEL. Wow. I've been stumped by such a simple thing... Note to self. Set events for bounding box just to be sure.

Edit2: Updated .cap to show... And now I'm back to an old problem, the game's refusal to change one bloody variable, in this case, "DoorSide". Argh.
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