Good one, Gelidaer.
@geniusrko, I'd like to add on a few things:
1. You might consider upgrading to CC r2. It's stable now.
2. The following events will allow you to do two things;
*It will allow you to change between left and right animation angles while in the air.
*By using angles to handle right and left sprite positions, it will allow you to eliminate the extra animation tiers you have, thus allowing you to conserve some memory. This will leave you with just three animation tiers instead of six:
3. I don't recall any of the MegaMan games on NES having bunny hop jumping but you'll have to correct me if I'm wrong. If that's correct, you'll want to uncheck the "Allow Bunny Hop" attribute under "Platform Behavior" in the properties column to the left of the screen.
Here is a .cap of all of this. Keep in mind it's done in CC r2: