Plattorm/adventure game, WIP

Show us your works in progress and request feedback

Post » Tue Oct 21, 2014 12:14 am

Hi everyone!

Here is an update on the game that am working on.
https://www.youtube.com/watch?v=rU1t61h ... 8hqMs6LUrQ

Or try it at http://mentalcookie.net/Enigma/index.html

Added more enviroment graphics. Enemy gfx and actions are done, (for this particular enemy, the zombies).
The use of the gun and double jump deplete energy wich regenerates, the idea is to force the player how and when to use energy based actions, i will add a melee action for the player.

All comments are welcome.
Last edited by Babsan on Thu Dec 11, 2014 4:21 pm, edited 2 times in total.
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Post » Tue Oct 21, 2014 5:01 am

@babsan
This looks really cool
Used to love flashback
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Post » Sun Dec 07, 2014 2:40 pm

Bump :)
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Post » Wed Dec 10, 2014 5:26 pm

It kind of does have a Flashback feel to it. Based on the video footage, the jumping looks a little wonky. Whether it was the boxes, controls, or even the animations, the character seemed to have some trouble traversing.
I think you have something that could be very cool in the works though. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Dec 11, 2014 12:54 am

ryanrybot wrote:It kind of does have a Flashback feel to it. Based on the video footage, the jumping looks a little wonky. Whether it was the boxes, controls, or even the animations, the character seemed to have some trouble traversing.
I think you have something that could be very cool in the works though. :)


Thnx for the reply ryanrybot, ill try and export it to web and be able to play, the video i recorded and uploaded came out a bit chunky :cry:
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Post » Thu Dec 11, 2014 1:06 am

@ryanrybot
Here is a link with the current build :)

http://mentalcookie.net/Enigma/index.html
Best used in Chrome

Keys: arrow keys for movement (tap "up" arrow for doublejump), "A" shoot, "E" to use, "R" to restart :)
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Post » Thu Dec 11, 2014 5:34 am

Thanks for sharing, @Babsan!
I really think you could have an awesome game on your hands. :D

The opinion I had about the controls still holds, but I truly believe it wouldn't take much to polish it up.
Jump cancelling when you release the jump button, having jump not bound to the up arrow (a big no-no in my books, but that's just my opinion), and a slightly more natural running animation would go a long way in the feel of the game.
I also ran into an issue where I could not jump over the boxes when the character was right up against them. I think maybe the sprite you are using for you platform behaviour is not clearing the box, while animation certainly looks like he should make it over.

I hope I'm not being too discouraging. You really have done a bang up job thus far. The small details like the shell casing ejecting is a great touch, as are the effects and the detail in the environment. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Dec 11, 2014 6:41 am

Great job so far, has a good feel to it. Nice pre-rendered look to the game as well. Kudos
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Post » Thu Dec 11, 2014 8:43 am

ryanrybot wrote:Thanks for sharing, @Babsan!
I really think you could have an awesome game on your hands. :D

The opinion I had about the controls still holds, but I truly believe it wouldn't take much to polish it up.
Jump cancelling when you release the jump button, having jump not bound to the up arrow (a big no-no in my books, but that's just my opinion), and a slightly more natural running animation would go a long way in the feel of the game.
I also ran into an issue where I could not jump over the boxes when the character was right up against them. I think maybe the sprite you are using for you platform behaviour is not clearing the box, while animation certainly looks like he should make it over.

I hope I'm not being too discouraging. You really have done a bang up job thus far. The small details like the shell casing ejecting is a great touch, as are the effects and the detail in the environment. :)


Very much appreciated for the constructive criticism. I do agree with you on the controls. As for the jump cancelling when releasing the jump button i have to look it up how to make that since am using the plattform behavior, i have been thinking on remaking the whole movement behavior with custom movement. I will fix the box issue you mentioned, i believe its has to do with the collision box in the animation frame while he is in the air.
And you are not beeing discouraging at all :) that is why this thread is here for.
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Post » Thu Dec 11, 2014 8:45 am

Thanks @BillyBleeks :)
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