Play Audio At Specific Object Instance

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This is a single chapter from the "Construct Starter Kit Collection". It is the Student Workbook for its Workshop.
  • Is it possible to set an audio file to play from a specific instance id or unique id for an object? In this situation I have pairs of sounds (ie "bang" & "poof") that I would like to come out of a single instance of an object (ie "ExploderObject"). It might look something like

    Play "bang" not looping at volume 0db at object ExploderObject[1] (inner angle 360, outer angle 360, outer gain 0dB) with tag "bangsound"

    Play "poof" not looping at volume 0db at object ExploderObject[1] (inner angle 360, outer angle 360, outer gain 0dB) with tag "poofsound"

  • do you mean to have the odd instances play say poof

    and the even to play bang?

  • No, I want a single instance of ExploderObject to play both poof and bang. The reason I'm looking for this is so that the stereo positioning of poof and bang both come from the one instance but I'll still be able to feed set volume and effects through their separate tags - poofsound and bangsound.

    Another way to accomplish what I'm looking for would be a "set position" action where I could set the x and y position of a sound by tag name. However, as far as I know, that function is available.

    Any insight into either of these would be great. Thanks.

  • You just pick the instance you want first, then play at that object.

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  • YES! Some of the simplest things are so hard to find. I had almost given up hope of thinking it was even possible. Thank you very much.

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