Play Sound with multiple enemies. Help!

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Post » Sun Aug 18, 2013 8:06 am

I needed the .capx

Thank you guys for your help!
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Post » Sun Aug 18, 2013 8:41 pm

@BigDream

Please tell me you saw the link in my post?
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Post » Sun Aug 18, 2013 8:57 pm

@Sulli

Yes, I downloaded the .capx
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Post » Sun Aug 18, 2013 9:08 pm

@BigDream goodo, get it working in your actual capx?Sulli2013-08-18 21:08:27
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Post » Sun Aug 18, 2013 11:18 pm

Yep, it works just fine! I spent so many weeks trying to solve that problem but I couldn't find a way to do that. Now I hope this thread will help others in the future.
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Post » Tue Sep 30, 2014 8:26 am

hi guys...I have a oposite problem...I have many enemies on screen...but need only 1 sound...not 10 different of each enemy ..

thanks :)
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Post » Tue Sep 30, 2014 8:30 am

@mariogamer When are you wanting the sound to be triggered? On enemy spawn, when in the player's LoS, when they shoot at you, or...?
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
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Post » Tue Sep 30, 2014 10:02 am

sound problem.jpg


Hi Inquiesco,
here is a image of what i have in the moment..my enemy sprite enables sound when it is on screen...but sometimes there are 10 enemies...each have a own sound...that sounds horrible...I need just one sound if 1..2 or 10 are on screen

thanks ( sorry I am beginner..should U have a capx sample it would be amazing...)
You do not have the required permissions to view the files attached to this post.
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