Okay, so im making a breakout game, but i encountered a problem during my time adding sounds effects. When my ball hits the bricks i want to play a break sound.
So far i've done:
Event: Start of layout - XAudio2: Load file AppPath & "Break.wav" to channel 1 (No loop)
Event: On collision between Ball and Brick1 - XAudio2: Play Channel 1
The problem is that the sound only plays when i hit the first brick, how do i make it play the sound every time i destroy a brick?