Play: SuperNinjaBall Demo

Show us your completed creations made in Construct 2

Post » Tue Apr 09, 2013 7:45 pm




Download the Demo

Browser Version (Chrome)


[TUBE]http://www.youtube.com/watch?v=RS8uoC59RrQ[/TUBE]

Hi All!
Finaly i finished the demo of SuperNinjaBall!
And ofcourse i welcome the scirra comunity to play the game.

Feedback is welcome!
Enjoy


Kind Regards.
Savvy001
DutchGameStudioSavvy0012013-04-12 15:39:12
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Post » Wed Apr 10, 2013 11:03 am

Update:
Currently adding the facebook version.
Exiting Times!
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Post » Wed Apr 10, 2013 1:46 pm

Hey there Savvy, seems like a very good implementation! I am not sure about the flashlight mechanic but it seems awesome! Will definately look into it more when I have time.
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Post » Wed Apr 10, 2013 3:49 pm

@Windwalker

Thanx!
The flashlight u can use to reveal more of the area around you.
But the battery packs run empty very quickly.
Battery packs are spread througout the levels.
The flashlight can be a big help.
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Post » Thu Apr 11, 2013 4:26 pm

Looking great man!

One suggestion: It would be nice if the items stayed on screen when you activated the ninja - Sometimes I would hit something and bounce around, but it was hard to tell which one item he hit (and therefore tweak the placement of).

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Post » Fri Apr 12, 2013 1:39 pm

@boolean

Thanx!

As for your suggestion:
I thought about that and tested it when i started building this game.
When the items stayed on screen after spawning the ninjaball, the game looked less like a game.
Thats when i realised i needed to make the items invisible and add a trail the ninja now leaves behind.
Using the black trail of the ninja, gamers can track down the movement when the items are back on screen again.
Just like a game of billiards.
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Post » Fri Apr 12, 2013 3:49 pm

If u like u can help us get the ratings up on IndieDB

Visit our Game Page
Savvy0012013-04-12 15:50:53
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Post » Sat Apr 13, 2013 4:43 pm

Hooray!!
Now also playable on FaceBook !
Savvy0012013-04-13 16:44:23
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