Playback rate on mobile

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Post » Sat Jan 17, 2015 10:12 pm

One of the games I've been making in C2 needs the ability to adjust playback rate of sounds. Because adjustment is done gradually and takes on a very large number of values it is not possible to just make different-speed sound files.

Unfortunately mobile chrome (and I think iOS Safari) do not support playbackrate (chrome issue here: https://code.google.com/p/chromium/issu ... 20Modified )
and to them this type of stuff is very low priority, unfortunately one of the main drawbacks that hamper C2.

I was wondering if there's some sort of way to do this without relying on the HTML5 Audio implementation that would work on both iOS and Android. If you have any ideas let me know :)
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Post » Sun Oct 18, 2015 6:18 pm

Same problem here too. I hope somebody has a solution to this.
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