Playbacktime unrealiable unless the audio's placed in Sounds

Discussion and feedback on Construct 2

Post » Fri Feb 24, 2017 6:39 pm

So managed to pack my game into an app with phonegap, and after lots of experimentation I've figured out that making KlangM's gonna be a challenge since audio.playbacktime is only reliable for sounds in the sounds folder. Even when the music plays just fine, I see that the value itself updates much more rarely when placed in the music folder. This forces me to accept massive loading times in order to be playable on mobile. :(

You aware of this @ashley?

Thanks
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Post » Sat Feb 25, 2017 3:51 am

music also won't loop seamlessly.

I've done a workaround where I play the music not looped, then On Finished, I manually restart it. Not great but it works.

this is mobile Cordova only on Android, have not tested with iOS.
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