I'm currently trying to get a decent top-down engine working, and at the same time trying to learn the basics of construct.
Now, my problem: Whenever the player character overlaps a sprite of my "obstacle" -family, he stops and "bounces" (like he is meant to). Usually. But at some points he jumps through them instead. This only happens at certain points, not randomly. I'm using the custom movement behavior (since the other ones didn't do what I wanted them to).
Can anyone recognize this as an easy beginners problem or do we need a cap? (I would have uploaded it but it needs cleaning up to make sense).