Player not jumping after changing sprite

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Post » Thu May 04, 2017 4:09 am

idk why the computer is glitching like that, but the problem is the collision poly. on the first frame.

do this: double click the runner to bring up the sprite editor, click the collision poly option, right click to get the drop down menu, select "set to bounding box"
then for good measure right click for the drop down menu again and select apply to whole animation.
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Post » Thu May 04, 2017 4:44 am

yeah c2 gives you alot more flexibility on what you can build than those other game makers. I've been using it for a couple years now, and really enjoy it.
I even used it at my job to build a customer kiosk a few months ago.

Anyway I'm pretty sure that your game should work now so i'm clocking out for the night.

Welcome to C2.
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Post » Thu May 04, 2017 6:06 pm

celstrider wrote:yeah c2 gives you alot more flexibility on what you can build than those other game makers. I've been using it for a couple years now, and really enjoy it.
I even used it at my job to build a customer kiosk a few months ago.

Anyway I'm pretty sure that your game should work now so i'm clocking out for the night.

Welcome to C2.


I clocked out earlier than you did, haha. My fiancee isn't cool with me staying up to the wee hours just to solve bugs (yet!). But I just applied your changes and it works like a charm! Thank you so much!

It's funny because these are placeholder graphics, so I will need to change them again soon-ish. But your advice will apply to all of the future changes that I make, so that I don't run into the same issue.

Thank you so much!
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Post » Thu May 04, 2017 11:16 pm

https://www.dropbox.com/s/n05jlqk7vugzr ... .capx?dl=0

Platform is not really Special Relativity proof.
When on the floor, it feels the velocity of the floor (it just tries to stand on the same place).
Run, and you move from that position on the floor to another position on that (relative to) floor.
But, when in the air it feels the gravity of the world, relative to the (non moving) world.
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Post » Thu May 04, 2017 11:18 pm

99Instances2Go wrote:https://www.dropbox.com/s/n05jlqk7vugzrzd/weeTroughTheNIght.capx?dl=0

Platform is not really Special Relativity proof.
When on the floor, it feels the velocity of the floor (it just tries to stand on the same place).
Run, and you move from that position on the floor to another position on that (relative to) floor.
But, when in the air it feels the gravity of the world, relative to the (non moving) world.


Thank you for that!

My issue seems to be solved but if I run into another issue I'll be sure to let you know :D

Love the community so far!
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