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Post » Sun Sep 16, 2012 10:01 pm

uscript visual scripting tool

This just got even more complicated (in terms of a decision)..
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Post » Sun Sep 16, 2012 10:13 pm

[QUOTE=teahousemoon] uscript visual scripting tool

This just got even more complicated (in terms of a decision)..[/QUOTE]

Yeah, played with it for a while. It's made like (ripp off) UDK Kismet.
For me it was very hard to do something with it - I don't like those graph things. They always say it's easier (for workflow) but eventually you end up having impossible to read and understand net of boxes and wires...

That's way I suggested Playmaker not uScript, Playmaker is more like C2 events.
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Post » Sun Sep 16, 2012 10:21 pm

yeah I've been reading more about it, and I have come to agree with you. Plus, with playmaker, if you cannot accomplish something, you can simply script it out, which is valuable for forcing you to learn to script. However, it appears that this is a rare necessity.
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Post » Sun Sep 16, 2012 10:42 pm

Just bought it!

Excited, and intimidated, as tends to be the case. But ultimately, I think I made the right decision.
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Post » Sun Sep 16, 2012 10:43 pm

Playmaker or uScript?
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Post » Sun Sep 16, 2012 11:05 pm

playmaker
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Post » Sun Sep 16, 2012 11:07 pm

oh, nice one.
Play it for awhile and say what do you think of it and how they improve it, been only using early version long time ago but it was quite a fun to use.
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Post » Sun Sep 16, 2012 11:23 pm

I'll definitely be getting back to this, but I have a huge assortment of agenda's that I'm actively pursing, including getting my first C2 game onto the scirra arcade. In fact, I think I might finish that tonight.

Thanks again for introducing me to playmaker, shinkan, I think you have greatly influenced my 3D application and gamemaking potential! And this is really important to me, so thank you.teahousemoon2012-09-16 23:23:30
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Post » Sun Sep 16, 2012 11:23 pm

It seems that Playmaker is the better choice if you're starting out or unfamiliar with scripting. I'm watching some of the videos and it's pretty interesting. It also seems that you can easily combine use Playmaker and uScript together. So starting out with Playmaker then adding in uScript if more precise scripting is needed seems to be a sensible way of doing things.

A trial would be nice though.

I'll probably try it out eventually. I'm pretty comfortable working with flowcharts (this one is one of several I made for a project once).inkBot2012-09-17 00:01:36
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Post » Mon Sep 17, 2012 6:27 am

Creating games with playmaker for unity3d is a breeze.No more worrying about Scripting headaches.Almost all the essential scripts are already incorporated into playmaker.
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