But,and it's a big but,this sense of wild enthusiasm is stifled by awkward platforming,that detracts rather than enhances...good news!,it's fixable...
Let me elaborate,I'm a seasoned gamer and struggled on certain sections,due to wobbly transitions and iffy collision detection on the angled branches...I can almost forgive.
On the other hand my girlfriend,who I think would be nearer to your target audience,instantly fell for the look of the game and wanted to play...15 mins later,She could not get beyond the first few branches!!
Only my opinion but I would add some freedom and pace,I'm having more fun just running though trees,using my wolflike speed and guile to avoid hazards.rather than bouncing on their heads!
I don't want to sound critical,far from it I want your game to be as brilliant as your imagination...changes I'd advise...
Straight branches keep the pace up (zig zag up to prolong level)
Have more enemies to avoid rather than kill (more natural for a wolf)
A sneak function that would open a new tier of gameplay and avoid bounding off where it's not needed.(creep past that angry boar unnoticed)
Just to add,the game ran flawlessly at 1024x765 on my amd athlon 2.8MHZ
with 256 meg video card...no bugs noticed.
Better go now,My girlfriend wants another go....lol.
As I said there is a great game in here,just waiting to be released![/QUOTE]
Thanks for playing PixelPerfick and PixelPerfick's girlfriend! Her suffering will not be in vain!
I love running through the trees too! Though I'm not sure why you're getting detection issues... could you elaborate please? I'm worried it's to do with the resolution (I'm assuming you used 1024x768?) because although I supported it for being a common resolution on older monitors, I never actually tested that one myself - only went down to 1280x720. Of course, it could also be that the collision and angle detection just kinda sucks, and I'm so used to it I no longer notice If you could elaborate that would be awesome.
I think you're right about adding pace. I'm tempted to speed the game up a bit, because when you move up in resolution especially the game appears to move slower as a result of seeing more screen space around the wolf. As for the branches, I built them sloping because a) it looked a little more natural than straight, and b) it works as a compromise to taking the more direct, but more obstacle and enemy-littered, low path.
As for avoiding enemies, keep it up! There's a medal for getting through the game with a big point bonus for not killing any enemies. I'm a little worried medals aren't prolific enough, since no-one has mentioned them. I may add a load more for smaller rewards (maybe such as killing no more than three enemies, for a smaller point bonus than the Pacifist Medal awarded for not killing any at all). The idea of the medal and high score system was to place an emphasis on points instead of time - encouraging that freedom you're after. So although there are medals for fast times, you can easily take your time exploring and experimenting with the elements, earning medal rewards for loads of other actions. I'll definitely add more medals to encourage exploration though
A sneak function is actually a really cool idea. I may build that in as a Wind or Water ability, temporarily cloaking the wolf in mists so he can sneak past enemies undetected at the cost of reduced movement speed. Great idea!
Thanks again for your feedback, Pixel! If you have the time, please read on below where I'll make a post about suggested improvements. I'd love to get your thoughts on them