please can someone help me

Get help using Construct 2

Post » Tue Jul 14, 2015 5:00 am

hi i just complete my first game by using construct 2 called ( The jumper ) i test it in the intel XDX emulator and it work , but the sounds not work as in chrome browser. and also admob ads not showing ( i try some tutorials to how use admob ads in construct games) i submit it to amazon appstore and they accept it, also i test it with amazon app tester without problems

but the problem is when i want test it to bluestacks emulator. ( because my phone was broken) it not work it show me just a picture and it gone. so i don't know if the game work in android phone as i want or not.

this is the name of the game if someone want test it in his phone and tell me how it look. and thanks in advance : The Jumper ( in amazon appstore)
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Post » Tue Jul 14, 2015 6:07 am

I was wondering, how did you get permission to use a sprite of son goku in a commercial app?

I'm guessing you didn't create the sprite yourself, how much did it cost to have it made?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jul 14, 2015 6:37 am

i get it from photobucket gallery . also i can create it by myself ( i just don't have time now). and that is not the problem . the problem is what i said in my old post about if the game work fine in a phone device or not
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Post » Tue Jul 14, 2015 6:47 am

So you got the sprite without permission, and use the name and likeness of son goku without permission?

Ever heard of this thing called copyright?
It was created to make sure people who make beautiful things, don't have to starve to death, because people use them without paying..

But you're right that isn't your problem..
Your problem would be breaking the law if your program actually works in a phone device..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jul 14, 2015 7:04 am

i don't break any laws. you heard about google setting? " label for reuse or modification, or just label for reuse? i know what i'm doing littlestain.
and also im here for help not to be in trouble with anyone because you speak as you own the sprite. if you will not help me just don't reply here. if i break the laws amazon system will reject the app
Last edited by androidpro on Thu Jul 16, 2015 3:24 am, edited 1 time in total.
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Post » Tue Jul 14, 2015 8:38 am

I'm sorry, I wasn't aware international trademark laws didn't apply if Google says so..
Carry on!
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Jul 15, 2015 5:00 pm

i still need help anyone please can help me? that will be great
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Post » Wed Jul 15, 2015 5:09 pm

Admob issue, in Construct select the AdmobAds object in the properties set Test Mode to False.
Also make sure you have the banner ID set correctly inside Construct .

The sound issue, inside Intel XDK goto Your Project settings and open up the Plugins menu and make sure Media is checked and make sure Admob* plugin is checked.

Sound and ads should work.
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Post » Thu Jul 16, 2015 2:42 am

thank you victoryX for your reply, yeah i follow many tutorials here to how make ads work correct, yeah i set test mode to false and i use interstitial ads i set the ID correctly and i follow this thread : How do I implement AdMob ads and follow all things that make ads work :
sound work perfect in chrome browser but in intel XDX it not work as i want. yeah i add admob plugin in intel XDX and build the project by using android crosswalk. and in construct i export the project as cordova. anyway this is a picture to how implement ads :
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also i dont know if i make audio event correct or not ( they work as i want in browser) . so if you can help me and make an example to how control a 6 sounds in many layers. ( menu, first stage, second stage , third stage, game over sound, congratulation sound) that would be nice.
and thank you very much again
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Post » Thu Jul 16, 2015 6:50 pm

I haven't been able to get sound to work in XDK Emulation, but once I export it and upload to Google Play or where ever it works fine on the device itself.
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