please can someone help me

Get help using Construct 2

Post » Fri Jul 17, 2015 7:33 am

i figure out how to make sound work correct by changing some events, but the last problem is how to make interstitial ads work correct, what i should implement in the events , and which method i use to export from construct 2, then what i should do to make sound and ads work 100% in android devices , i would like to have capx example about admob ads, also another question is : in project properties , what is the best physics engine i must use ? i have 2 engines : box2d web and box2d asm .js ?
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Post » Sat Jul 18, 2015 9:43 pm

i just finish to redesign my game but i still confused about how to make ads work correctly in my app, exactly what event i must add in construct 2 to make the plugin work and ads visible. and also still confused about the best physics engine i must use : box2d or box2d asm.js please help me
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Post » Thu Jul 23, 2015 11:27 pm

i still need help about how making ads work 100% , a capx example would be nice and thank you in advance
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Post » Mon Jul 27, 2015 6:59 am

bump and this is my game i would like if someone test it and see if ads work or not :
amazon.com/androidpro-The-Jumper/dp/B011I3CD84/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1437979566&sr=1-1&keywords=the+jumper
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Post » Fri Aug 07, 2015 10:45 am

i finally test it in mobile device. sounds and ads work fine . but the game lag very much. and the performance are terrible :(
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Post » Mon Aug 17, 2015 9:25 am

Because an AdMob application includes a third-party Cordova plugin, it will only run on a real device. You must use the Build tab to create an APK (for Android) or IPA (for iOS) to test your AdMob application. If you attempt to run this app using the Emulate, Test or Debug tabs the AdMob APIs will fail. Apps that utilize Cordova plugins can only be built using the Cordova build targets. Attempting to use the "legacy" build targets will not work.
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Post » Wed Aug 19, 2015 1:40 am

@Neller - Can you tell me what you are referring to when you say "use the Build tab"? i posted a question asking how I test my game as a real app and not just wi-fi and nobody has answered. What software do I use to build an APK or IPA file? Thank you.
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Post » Wed Aug 19, 2015 12:19 pm

@CDogs1964 thats from the intelXDX program, you can use that to build the files after exporting from construct using the cordova option.

I had a quick look at your thread just now and not sure if something like this might help you - admob-phonegap-build-workflow_t135251
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Post » Wed Aug 19, 2015 5:15 pm

Thanks @Neller for responding. I think you may have read a different post about ads. I want to test my game on my iPhone as an app...not just over wi-fi. How do I do this? intelXDK? Do I need to setup in AppStore just to test? Thanks again.
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Post » Wed Aug 19, 2015 6:21 pm

@CDogs1964 I think so yes, I believe you are trying to do something very similar to myself, I'm also trying to get my games into 'app' versions and not just the wifi ones, so far I have got as far as using the IntelXDK and it does export for the 3 different versions, here is a screen shot http://screenpresso.com/=m9gEc

So basically after you export your game from CS2 using the Cordova option, you then import it into the IntelXDK as a new project, set the required settings in there and then click 'Build' which then makes the required files for your 'app'

I'm not sure if you need to setup in app store or not, I have not got that far with iOS yet, hopefully this is something close to what you ment and I'm not just waffling on :P , this side is pretty new to me
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