Hey guys. My game is about 90% complete.
I plan to release it on iOS as soon as possible and I have yet to get a developer license. Hell, I have yet to find a MacBook I can borrow.
I came across this spread sheet from apple: https://developer.apple.com/library/ios ... atrix.html
I noticed there are different dimensions for each type of iPad/iPhone.
Does this mean my game should come in builds of different background and asset sizes?
Built my game in a 640 x 480 window option. Does this mean I have to create builds 2048 x 2732 (with corresponding asset size) down to 768 x 1024 (with corresponding asset size)?
I read a very long time ago before I even started creating assets that ALL iOS images should come in sizes that are multiples of 4. Does this still apply for Construct 2?
I certainly made sure of that back when I was creating my assets but was forced to reduce them while I was building the capx to fit the current 640 x 480 window.
Some of my sprite sizes (reduced size) in my current build are 40.1233 x 20.5678 pixels or something like that. Not EXACT multiple