Please help test my game =)

Show us your completed creations made in Construct 2

Post » Mon Feb 25, 2013 11:47 am

Hey C2'ers,

Just uploaded my first game (Hexzul), to the Arcade play here.

It's an 80's styled shape matching puzzle game. I've always loved Tetris and other similar shape manipulation puzzles, and I wanted to create my own. I wanted to give it a retro style/feel, as an homage to all of those games I loved so much.

It would be really fantastic if some of you could help me to test it, and iron out any bugs. I'd also appreciate any constructive criticism you may be able to offer, as this will help me to improve the game.

Thanks for taking a look at this, and I hope you enjoy the game!

B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Sun Mar 03, 2013 5:30 pm

Bump, anyone please?

We realize the importance of user opinions when trying to develop / improve gameplay. So we'd really appreciate any constructive feedback you might be able to offer.

Thanks again to anyone who takes the time to read this, or offer some constructive feedback.
Blacksmith2013-03-03 17:31:21
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Sun Mar 03, 2013 6:01 pm

Hey there, I tried it out and have two suggestions.

First is technical: your thumpin' background track is very crackly in chrome.

Second is I seem to be TERRIBLE at your game. Perhaps a ramping up of difficulty would be helpful. The first thing I was faced with looked like it needed 3 irregular shapes to make it, and my mind just froze.

Third: I couldn't find a way to un-place a shape. So I had to suicide anytime I messed up at all.

I suppose I can't count.

Good luck, and the concept looks great!
B
6
S
1
G
1
Posts: 70
Reputation: 702

Post » Sun Mar 03, 2013 6:41 pm

That type of games likes me so much, and the idea and concept are great...   but on easy is difficult has hell!!!

Maybe you will make more adjusted difficult levels, with more simple forms, less speed of the bottom of the hole, and a grid for your pieces compared with the grid of the bottom (exactly, because with the actual grid on the walls, calculate the exact place for pieces is so hard) will be very helpfull.

By now, the game looks great, and the idea is very nice. Kuso2013-03-03 18:42:43
B
18
S
5
G
3
Posts: 158
Reputation: 4,813

Post » Sun Mar 03, 2013 8:41 pm

Thanks @cincipon, @kuso, your comments are very useful.

@cincipon, I've also had some concerns about the sound. But I've found it very difficult to find the right kind of music for free. When trying to remove a shape, you must slide it into the trash bin (at the top of the screen), hope that helps!

@kuso, I'll try to work out a way to make the easy level a bit easier (perhaps I could increase the opacity of the colours on the holes).

Thank you both again for your comments, I think they'll really help me to improve the game.
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Mon Mar 04, 2013 3:43 pm

@Blacksmith,
I'm not a big fan of the mono beat background track, however I really like your graphics. I want to learn more about this so I'll ask you. Do the controls need to be that large? I was thinking about trying out a game for mobile, yet I'm not really sure how large the touch sprites need to be etc. Your game looks so cool but the controls seem to dominate a large portion of the screen. Is this relevant for touch accessibility?
B
20
S
2
Posts: 257
Reputation: 2,431

Post » Mon Mar 04, 2013 4:15 pm

Hi @Auntie Val,

Thanks for your comment. Sorry to hear that you didn't like the sound track, we thought it would add to the games 80's arcade feel. Glad to hear you liked the graphics though.

To answer your question, we decided to make the buttons big, as we're hoping to eventually release the game for mobile devices. We've found (from experience) that using smaller sprites can make touch controls difficult to use on mobiles.

Hope that helps. Good luck, and let me know when you create something. It's always fun to check out new games and ideas.
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Mon Mar 04, 2013 4:25 pm

@Blacksmith
I love the game tetris and thought i would do well. But found it hard to match any shape.. (maybe i was doing it wrong?)
like the look and the controls worked well.
B
18
S
5
G
7
Posts: 593
Reputation: 7,086

Post » Mon Mar 04, 2013 4:39 pm

Thanks @mineet,

It does take a little while to get used to recognising the shape combinations, but you're certainly not the first to mention how difficult it is.

I suppose I'll need to find a way to make the easy level a little bit easier. We have colour coded each hole so that it gives you a clue on which shapes to use. But we made the holes 50% transparent, so that it wouldn't be too easy. Perhaps I need to make the colour less transparent?

Thanks again for the helpful feedback.Blacksmith2013-03-04 16:40:14
B
32
S
6
G
7
Posts: 489
Reputation: 8,217

Post » Mon Mar 04, 2013 5:10 pm

or maybe code a moving tutorial that picks and flips the proper shapes for a hole to give a general idea of what you're looking for from the player.
B
6
S
1
G
1
Posts: 70
Reputation: 702

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 3 guests