Please help US! Multiple instances of exe error!

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Post » Thu Nov 03, 2016 5:21 pm

Hello guys,

we have a possible release with a big publisher.
But we they have encountered a problem while wrapping our exe build.

Here is the problem the Publisher mentions:
We wrap all of our games with a free trial timer, and when Gem Break is launched, the timer expires at an unusually fast rate. We think we’ve discovered where the problem might be coming from, though. When the game is running, there are multiple instances (about 4 or 5) of the .exe process running in the background. There should only be one main executable process running for it to be compatible with our DRM wrapper and the trial timer. Could you please look into this issue?


Can anyone help us out, i have no idea why this would happen!

@ashley

The only thing i can think of is that there is an error with C2 exe export.
Or that it might be caused because we use a faster timescale in our game
(but that should not affect a wrapper right?)
Last edited by xanxion on Thu Nov 03, 2016 5:24 pm, edited 1 time in total.
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Post » Thu Nov 03, 2016 5:23 pm

You'll want to change nwjs to use a single process.
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Post » Thu Nov 03, 2016 5:25 pm

THANK YOU @newt
<3 much love your way!
Could that be it?`how do i change that!
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Post » Thu Nov 03, 2016 5:26 pm

Timescale in the game should not affect an external wrapper right?
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Post » Thu Nov 03, 2016 5:33 pm

Its related to the issue here:
viewtopic.php?f=146&t=183440
Looks like it's close to being resolved.
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Post » Thu Nov 03, 2016 5:35 pm

This is so typical every time we are about to break through, we are limited by 3rd party bugs and errors.
We tried this on Mobile, and now with nw.js. Just our luck as usual.

I really hope that C3 will not rely so much on 3rd party compilers, exporters and so on..


But thanks @newt
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Post » Thu Nov 03, 2016 5:44 pm

Can i install the Stable v0.18.5 NW.JS
From their site instead of Scirra's nw.js release?


Would that work, or does the scirra version include something extra?
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Post » Thu Nov 03, 2016 5:49 pm

Someone had the bright idea of making multiple processes to handle bottlenecks without taking how things are used into account.
Then again, programs that watch other programs is pretty sketchy to begin with.

Im sure @Ashley will be doing an update to the Scirra version as soon as he can.
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Post » Thu Nov 03, 2016 6:21 pm

We just have to wait nervously and hope for the best then. I just hope our publisher has more patience than us.
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Post » Thu Nov 03, 2016 10:59 pm

newt wrote:Someone had the bright idea of making multiple processes to handle bottlenecks without taking how things are used into account.
Then again, programs that watch other programs is pretty sketchy to begin with.

Im sure @Ashley will be doing an update to the Scirra version as soon as he can.

Electrolysis is a great thing, I mean who would've thought that serious gaming using a browser would be a thing in the future if you want to go that deep into it. :P

@xanxion If you really got no time left to spare and need it right now you could write a script to execute the command line version of the arg to enable single processing.
They fixed all the bugs about it but it's currently not working using it as an arg inside the package.json file.
(Don't ask me how to do it, I just heard that it's possible to do. :? )

Also I really hope that Ashley won't do any changes to the package.json files since I've customized mine a lot.
I think a short note about how you could enable single processing in the manual should be good enough.
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