Please make new tilemap instances blank!

Discussion and feedback on Construct 2

Post » Sat Jul 19, 2014 12:13 am

Every time a tilemap instance is added to the layout it inherits the tiles (I mean the tiles placed on the canvas, not the tilemap image) from the previous instance instead of the default instance, which in my case is blank. Because of this you have to either erase every tile from each new instance, or track down and copy/paste the default blank one.

Any chance this can be fixed for the next build?

On that note, shouldn't objects have a "make default instance" button for new instances to inherit their properties from? Using the very first instance ever placed is...troublesome.
Last edited by Tokinsom on Sat Jul 19, 2014 4:23 pm, edited 5 times in total.
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Post » Sat Jul 19, 2014 12:40 am

I have no problem with that if I'm using TMX files http://www.mapeditor.org/ to replace different tiles to some instances.
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Post » Sat Jul 19, 2014 12:48 am

The whole .tmx implementation is whack in my opinion...don't really care to use it.

edit: I forgot you can resize the eraser which makes wiping out the tiles of the previous instance pretty quick and easy...would still be nice to not have to do it though ^^; Seems like an easy fix, right?
Last edited by Tokinsom on Sat Jul 19, 2014 4:29 am, edited 1 time in total.
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Post » Sat Jul 19, 2014 1:56 am

Well, let's see what Ashley says, even you're asking a free work for him.
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Post » Sat Jul 19, 2014 9:01 am

I am pretty sure that by design you would have to have one tilemap object (not instance) per different set of tilemap used (image), the same way you need another sprite to have other pictures used and loaded in the memory.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Jul 19, 2014 4:19 pm

I meant they inherit the tiles placed on the canvas, not the tilemap image. Since the default instance has no tiles placed, then all new instances should be blank as well.
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