[PLUGIN] Audiere Sound

Completed plugins, behaviors and effects.

Post » Wed Jun 29, 2011 6:26 pm

R0J0hound can you please add new action type that controls all music and all sound?
just like you have in every games.
Becouse if i ingame want to volume down or up ALL the music or ALL the sound effects i need to copy/paste each and every possible SFX and music into the event.
It is very importand to me.
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Post » Wed Jun 29, 2011 9:01 pm

The plugin already has the ability to set the volume for everything with one action.

Group: Master
Action: Set Volume


I'll look into the other volume issues.
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Post » Thu Jun 30, 2011 3:18 pm

yes, exactly - for everything. so its leaves me with a choice of "sound" or "no sound".
Can you split the master volume into Music Master and SFX Master? preety please :)
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Post » Thu Jun 30, 2011 3:47 pm

Actually, if you use [AppPath & "(ANYFOLDER)\mysound.wav"], you can expand it to any folder(s) in your game. :)
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Post » Wed Jul 06, 2011 4:11 am

Wait, no looping for sounds? What a shame!
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Post » Wed Jul 06, 2011 9:09 am

[QUOTE=DtrQ] Wait, no looping for sounds? What a shame![/QUOTE]
actualy i thought this too.
for my loops i either use them as "music" in audiere, or i loop them via events
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Post » Mon Jul 18, 2011 7:15 am

While it played some ogg and wav files, I can't get it to work with mp3. Either complete silence or a short noise sound and then silence, that's all I get. Does it depend on any other library (lame, etc.)?

EDIT: And what about 'set position' for sounds and peak/rms levels?tulamide2011-07-18 07:17:12
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Post » Fri Jul 22, 2011 12:14 am

YES! YES! YE--
Um... I mean... this is great! I can finally use music in my Construct games without having to bang my head against the computer!
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Post » Fri Jul 22, 2011 1:57 am

I'd actually prefer to use this over Xaudio2, but I'm experiencing the same problem as tulamide: trying to play mp3s results in complete silence for some reason.
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Post » Sat Jul 30, 2011 10:59 am

nice plugin!
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