I'm quite experienced in C++, but quite a noob in construct. Last sunday I was trying to implement a grouping routine for objects of the same type. By grouping I mean:
- whenever a object of the same type collides, they should snap onto one another and behave as if they were one single body. As if I was adding Lego blocks together.
I read about all sort of hacks to get it working using families and other tricks, but they are just too cumbersome. Therefore, I would like to implement a behavioral plugin that implements this. I read this:
http://sourceforge.net/apps/mediawiki/c ... e_a_plugin
But I'm still baffled on how to access/modify object's properties in the way I just told you.
Any tips/reading material would be appreciated.