[PLUGIN] BulletML

Completed plugins, behaviors and effects.

Post » Wed Sep 01, 2010 3:58 pm

Had a quick play with this last night and think it's a great addition. Would frame rate drop when different files are read at runtime?
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Post » Thu Sep 02, 2010 6:08 am

Hey Luomo I think it would be awesome if you could pass parameters to this. The structure of the files themselves allows you to use three different parameters when firing the bullet, allowing for semi randomization at runtime. Would be very cool if the plugin allowed this.
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Post » Thu May 12, 2016 4:17 pm

Is there a plugin like this for construct 2?
Last edited by nami on Thu May 12, 2016 4:47 pm, edited 1 time in total.
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Post » Thu May 12, 2016 4:30 pm

You don't This is for Construct Classic.
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Post » Thu May 12, 2016 4:48 pm

blackhornet wrote:You don't This is for Construct Classic.
Thanks i just figured that out.
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Post » Thu May 12, 2016 4:50 pm

nami wrote:
blackhornet wrote:You don't This is for Construct Classic.
Thanks i just figured that out.

How do you create different bullet patterns in Construct 2?
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Post » Thu May 12, 2016 5:30 pm

@nami
nami wrote:
nami wrote:
blackhornet wrote:You don't This is for Construct Classic.
Thanks i just figured that out.

How do you create different bullet patterns in Construct 2?


Please don't post Construct 2 questions in the Construct Classic section.

The correct section for such questions would be the Construct 2 'How Do I' section.

Also, if you use search, you will see there is a BulletML behavior available in the Store HERE.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Thu May 12, 2016 8:16 pm

Please don't post Construct 2 questions in the Construct Classic section.

The correct section for such questions would be the Construct 2 'How Do I' section.

Also, if you use search, you will see there is a BulletML behavior available in the Store HERE.[/quote]

Thank you
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Post » Thu May 12, 2016 8:17 pm

Great thank for the link
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