This plugin is awesome!
I would LOVE to see this compatible with the WebGL renderer, but after reading this thread and attempting to deactivate WebGL to see the different, my entire game shot from 50fps to 300fps. Didn't think I'd get such a difference. (Probably isn't all the Canvas's fault, maybe my whole game is just a flop with the way I've designed it, or my graphics card just hates OpenGL.
But yes, thank you so much for this plugin, R0J0hound. It's too perfect for what I need it for! I completely understand how time-consuming and sinister it would be to integrate this plugin with WebGL, but if you do, I'd be unrealistically happy.