[PLUGIN] Canvas

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Post » Mon Apr 01, 2013 6:12 pm

Don't know if this has been asked, but is it possible to use it as terrain, and deform it/alter it's shape so physics objects react correctly to it? I think I saw somebody somewhere say this is possible but I can't find anything to reset it's shape during runtime. I imagine it would be processor heavy, but would be fun to play with.
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Post » Thu Apr 04, 2013 4:14 pm

@R0J0hound

Hi Rojo

Can u please update the canvas plugin to work together with the new savegame function of the latest beta R124.
The plugin is a mayor part of my game.

Kind Regards.
Savvy001
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Post » Thu Apr 04, 2013 10:21 pm

@Savvy001
Just added save/load function. Re-download from first post. It is likely to be slow with larger images.
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Post » Thu Apr 04, 2013 10:39 pm

R0J0hound - Are you planning to make this plug-in work with webGL at any point without using the workaround that it's currently using? I really hope you will, as it currently hits the frame rate pretty hard when using it with webGL.Arima2013-04-04 22:41:49
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Post » Fri Apr 05, 2013 9:28 am

Thanx!
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Post » Sun Apr 07, 2013 7:52 pm

@Arima
I would like to eventually but I don't have much time as of now to do it. WebGL is straightforward enough but I will need to study C2's renderer to get it to work with effects. When I made the plugin webGL wasn't even on the table so with the 2d canvas most of the features were a piece of cake to implement. Getting it working with the webGL renderer is a lot harder and time consuming than "a piece of cake". It's more accurately somewhere between "a three course meal" and "an all you can eat buffet".R0J0hound2013-04-07 19:53:08
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Post » Sun Apr 07, 2013 8:26 pm

I suspected that was the reason you hadn't already. Glad to hear you still hope to at some point!
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Post » Sun Apr 21, 2013 3:22 am

This plugin is awesome!
I would LOVE to see this compatible with the WebGL renderer, but after reading this thread and attempting to deactivate WebGL to see the different, my entire game shot from 50fps to 300fps. Didn't think I'd get such a difference. (Probably isn't all the Canvas's fault, maybe my whole game is just a flop with the way I've designed it, or my graphics card just hates OpenGL. )
But yes, thank you so much for this plugin, R0J0hound. It's too perfect for what I need it for! I completely understand how time-consuming and sinister it would be to integrate this plugin with WebGL, but if you do, I'd be unrealistically happy.
Again, Thanks!
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Post » Sat Apr 27, 2013 9:06 pm

This is Plugin of the plugins!
That will be cool if C2's developers support it and make it official ))
But it my dream
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Post » Sun Apr 28, 2013 6:21 pm

its posible to draw freely with the mouse, when i try it only do straight lines from the left corner top
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