[PLUGIN] Clay.io Advertisements & Cross Promotion

Post your completed addons to share with the community

Post » Mon Apr 22, 2013 7:42 pm

Will look into both of these later this afternoon
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Post » Mon Apr 22, 2013 8:13 pm

The plugin has been updated - tested it with your capx and it works now. I also tested node-webkit and that works as well
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Post » Mon Apr 22, 2013 8:33 pm

Strange. Still dont work on my project. Can you look? https://docs.google.com/file/d/0Bz5440Je3IL_QzF0UFB3M2xtX1k/edit?usp=sharing
P.S. And I am running Win 7 64bit, amd, nvidia.
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Post » Mon Apr 22, 2013 8:34 pm

And when I close app - it stuck in processes.
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Post » Mon Apr 22, 2013 10:39 pm

@MadScientist it worked for me with your capx (Node-webkit export, minified). Are you sure you copied over the plugin directory correctly?

As a side note, it looks like I'll have to disable ads in node-webkit because the advertisements aren't opened up in the browser (and we don't have control over that)
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Post » Tue Apr 23, 2013 7:27 am

No. I see Image of advert in my Node file but cant open it in any way. I only need that function. Is there any way to make it open in exsiting window or in iFrame. Yes. iframe would be good enoufgh.
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Post » Tue Apr 23, 2013 7:30 am

Can you add some expression that will send end url of current advert to some variable so people could decide how to use. Because if that is possible I can make invisible button over advert and after click send url to iframe plugin, which will open url.
May be my problem is that I use Steam bought Construct. Anyway my plugins are in steam folders, where they should be.
Later I will try to compile with Awesomium and Tide Kit, but now I cant manage them.MadScientist2013-04-23 08:10:16
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Post » Wed Apr 24, 2013 1:57 am

the plugin refuses to work for me. I am using chrome and exporting not minified.
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Post » Wed Apr 24, 2013 3:45 am

@SpacialPumpkin - do you have AdBlock on?

Unfortunately I don't have control over how the ad links act, so they cannot be opened in a browser window. I've updated the plugin to not show ads at all in Node Webkit. It still works in the other exports.
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Post » Wed Apr 24, 2013 2:41 pm

Ok. I managed allitle with plugin and have few questions.
How can I see that my advertisments work, because when I tried to click on it - I didn't sow any changes on my clay.io account. I mean this -
"We owe you $0.00. Click here to request a payout. Automatic payouts are on our to-do list! "
Not a single $0.01. I have to be sure to have all working before releasing my app's. Or it is because I didn't published it on clay.io???
If so - this is bad, because I dont want to publish some my apps on clay.io and the reason is that nobody need them there, some of them made for not too large societies of mmo games. But anyway they are registered on clay.io and have a key which I use in plugin.
Oh.
P.S. In the end of the week will be released new beta version of Construct with updated Node which will support opening urls in new browser window(By the words of support).MadScientist2013-04-24 14:45:22
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