This is what I get on the debugger alongside a black screen. Is it really the case of clay.io and CocoonJS not working together?
I like the fact that we have a great tool to make games without coding (c2), a great way to publish them on android (cocoonjs) and now a very cool system to maintain high scores (clay.io) but the sum is greater than the parts and as long as they don't work together, they sum to nothing. :/
I'm not using facebook api. I only have a basic leaderboard setup that sends scores upon game over and populates a text boxt with Clayio.LeaderboardScore(loopindex) and Clayio.LeaderboardName(loopindex)Wronghands2012-08-09 15:27:45