[PLUGIN] Clay.io (leaderboards & achievements)

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Post » Sun Sep 23, 2012 2:41 pm

Try now. I implemented a new system that was supposed to successfully restart the node.js server if something went haywire yesterday, and for some reason that didn't work out right. Looking into what went wrong so it won't happen again. Update: figured it out, so it shouldn't happen again.austin2012-09-23 15:08:44
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Post » Sun Sep 23, 2012 6:40 pm

Its working now. Thanks
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Post » Wed Sep 26, 2012 9:48 pm

Getting errors in windows 8 app. Sorry not at win 8 machine so will post more details in the morning but if anyoe knows anything off the top of their head why the project crashes when I make any calls to clay.io actions please let me know.
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Post » Thu Sep 27, 2012 12:58 am

I'm not sure why it would cause a crash, but shoot me an email with any error logs/extra details - austin@clay.io

It's on my todo list to work on easy Windows 8 App Store manifest file creation for non-C2 games on Clay.io, so I'll of course double check that the API works as well :)
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Post » Thu Sep 27, 2012 9:40 am

Thanks very much, just sent you an email. I don't really understand this manifest file thing. I know each time i want to test in Windows 8 i have to create a test certificate, but no idea what I'm supposed to do when it comes to submitting and how I get a real certificate
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Post » Sat Sep 29, 2012 10:24 pm

How can i get clayio LeaderBoard tabs in C2?
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Post » Sun Sep 30, 2012 5:27 am

No tab support right now. Tab support is a bit tricky with how C2 is setup. The layout would have to be individual events that add tabs, and once all those run, a final event that loads up the leaderboard, but that's kind of messy.

Either way, I'll put it on my todo list - its priority depends on how many people request it :)
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Post » Tue Oct 02, 2012 10:48 am

Hi! :)

How is CocoonJS and Clay.io integration going? I would really like to see this!

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Post » Tue Oct 02, 2012 3:21 pm

Still working with a couple folks to get it working properly - should be done very soon
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Post » Wed Oct 03, 2012 4:21 am

A big thanks goes how to Wink for helping out with the testing of CocoonJS integration - it's been a painful process but he's been extremely helpful!
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