[PLUGIN] Clay.io (leaderboards & achievements)

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Post » Fri Jul 13, 2012 10:22 pm

1) There already is a way and documentation is under the "EXPRESSIONS" section under screenshots. So you would have an event with the Clay.io condition "screenshot taken" and action post to Facebook - then for the picture field, use the Clay.io expression Screenshot SRC"

2) I think it is possible, I've added that to my todo listaustin2012-07-13 22:22:55
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Post » Sat Jul 14, 2012 5:04 am

awesome plugin. would be good if payment and room systems are also implemented.
thank you for the great plugin.
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Post » Sat Jul 14, 2012 8:55 am

Will the payment-api compatible or integrate with Facebook?

C2 games can already be published on FB and all kinds of mobile appstore,
if Clay.io's payment api can integrate anyone of them,
it will be a great chance of monetisation for C2 developers and Clay.io.

Great work and thanks of the plugin!
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Post » Sat Jul 14, 2012 9:52 am

The payment API doesn't work with Facebook credits at the moment, but it's definitely on our todo list
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Post » Sat Jul 14, 2012 9:56 pm

looks like a really nice plugin and I am testing it at the moment... one weird problem (not with the Plugin, but with your Page). I have created a game, but I can't change any settings, archivements, items or whatever... it is the same page every time.
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Post » Sat Jul 14, 2012 10:13 pm

Can you PM me what the URL is that keeps showing for you?
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Post » Sun Jul 15, 2012 9:40 am

@Austin - Wow, excellent work! I've been trying to implement something with MySQL and PHP, but it looks like you've saved me a lot of trouble! :)

Just out of curiosity, what will your pricing model look like moving forward?
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Post » Sun Jul 15, 2012 8:29 pm

We take 20% of any revenue generated through Clay.io (both on sales of your game, and in game purchases using our payments API). If your game is completely free, our service is completely free.
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Post » Sun Jul 15, 2012 9:21 pm

I updated the plugin again, it turns out it still wasn't working quite right when the game was minified (it only appeared to work correctly because it the unminified version was being stored in app cache, which clearing browser cache doesn't catch).

It should work properly for exporting and minifying now.
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Post » Tue Jul 17, 2012 5:54 am

[QUOTE=austin] I updated the plugin again, it turns out it still wasn't working quite right when the game was minified (it only appeared to work correctly because it the unminified version was being stored in app cache, which clearing browser cache doesn't catch).

It should work properly for exporting and minifying now.[/QUOTE]

Nice, i would like to try Payment API when it's done.
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