[PLUGIN] Clay.io (leaderboards & achievements)

Post your completed addons to share with the community

Post » Sun Nov 11, 2012 3:40 pm

Great! Thank you very much.
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Post » Wed Nov 14, 2012 9:06 am

I'm just gonna chime in and say great work! Looking forward to getting the CocoonJS support working as well.
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Post » Wed Nov 14, 2012 8:10 pm

Hey Austin, I just wanted to double check for Windows 8 integration - do I need to also publish the game in clay.io for my Windows store game to use the achievements and leaderboards?

If so I'm guessing after I've done that, and activated the leaderboards, I follow the steps in: http://clay.io/docs/windows8

Is there anything else I need to do?

(btw the package link currently returns a 404)
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Post » Thu Nov 15, 2012 10:16 pm

Already responded to you via email, but for the benefit of everyone else:
[QUOTE]You don't need to publish the game to Clay.io for use the achievements and leaderboards, you just need the game key to exist on Clay.io (add the game, don't have to publish it).

Assuming this is for Manic Soccer, to get it on the Windows store, I would just use Construct 2's exporter, it's probably a bit better than ours since it's using the local files instead of just pointing to our site. Just be sure that their exporter creates a privacy policy in the settings charm (when testing, swipe in the right 'charm', click settings and see if a privacy policy link shows up). If it doesn't, I can give you info on how to add one. Microsoft will reject the app if it doesn't have that.

Also, I've updated the docs page so it doesn't have a broken link on it, thanks for pointing it out![/QUOTE]
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Post » Thu Nov 15, 2012 10:30 pm

Clay.io now has a community/forum!

You all are more than welcome to continue posting to this thread, and I will continue checking it, but I think everyone would be better off if you started posting issues/suggestions/etc there instead. It will be easier for others to sift through already sorted out issues if they're in their own threads on that board, rather than inside this 24 page thread ;) The other benefit of the new forum is I will likely be checking that more often.

You can access the community here: http://clay.io/community -- if you have a Clay.io account, you should already be logged in.
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Post » Wed Nov 21, 2012 6:28 am

Hi,

I want make score sharing for my game.But i get an error like below.How do i solve this?

http://f1211.hizliresim.com/13/n/g37vr.jpg

Also i tried default facebook plugin but i get same error again.Is there other way to make score sharing?

Regards,
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Post » Tue Nov 27, 2012 7:18 pm

[QUOTE=guero] Hi,

I want make score sharing for my game.But i get an error like below.How do i solve this?

http://f1211.hizliresim.com/13/n/g37vr.jpg

Also i tried default facebook plugin but i get same error again.Is there other way to make score sharing?

Regards,[/QUOTE]

Try this:
http://d.pr/i/Biqf
Check if Clay.io is ready, then fetch the leaderboards
Then check if the leaderboards are ready, then you make a loop and use the expression to get the values
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Post » Sun Dec 09, 2012 11:27 pm

Does Clay.io work with CocoonJS? Every time I include Clay.io in a CocoonJS wrap and install on my ipad it shows my splash screen and then goes to a black screen... Does anyone have any ideas about this? HappyJackie2012-12-09 23:27:48
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Post » Wed Dec 12, 2012 12:32 am

It does for the most part - just trying to figure out some issues it has with Android devices, and scaling of the user interface elements, then it should be good to go.

You can follow progress here: http://clay.io/members/community#/discussion/3/construct-2-cocoonjs

The reason you get a black screen is you have to copy over the following files into the .zip Construct 2 generates (you can find them in the Clay.io plugin folder):
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Post » Wed Dec 12, 2012 2:07 am

I spent the weekend revamping the analytics part of the API/plugin - you can read about it here.

Considering Construct 2 makes it easy to get your games on a variety of platforms/app stores, these analytics make it easy to see which are providing the most value!

Hope you like it - you can give your feedback here
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