I think I am missing something really obvious, and also, I am not sure this is more a C2 question or a Clay.io question, but I ask anyway.
If someday, one of my game isn't free, since I see this expression:
Clayio.HasInstalled (1 if installed/purchased, 0 otherwise)
Does that means that the game will be playable if not bought, and so, to make a Demo of it, I have to check the Clayio.HasInstalled value to do some actions? (like, for exemple: Go to layout Level5, Else, go to layout EndOfDemo)
Or it is something else I'll have to do?
And that is why you shall respect the bug reports guidelines, not only giving a capx is making the bug reproductible in one click in a situation they can work with (less time wasted trying to reproduce vague instructions) but also it helps filtering false positives.
Game design is all about decomposing the core of your game so it becomes simple instructions.