I am using this plugin in my app.
I got it to load and replace a sprite image.
However, i need to load each image only for a selected instance of a sprite.
In my app i have multiple instances of the same sprite.
All have their own name.
I select a sprite instance "by its name".
Load the image via the drag & drop zone into the sprite.
But what happens is "all" the instances of that sprite are getting the image that was dropped into the zone.
(My goal is to give all sprite instances their own loaded image.)
Now the question here is, does this have to do with the: Load image from URI.
Which means the load image from URI event isnt programmed to load "per instance"
Or does it have to do with something in the plugin?
Here is a Capx
This one is a modified version of your own demo.
It shows that when loading a sprite into a specific instance.
The other instances become black and are unloaded.
"Which is not correct either"
In contrediction to the above capx, my own app loads the same image for all sprite instances. (as in image clones)
Now the only difference between the modified demo capx and my own.
Is that with the modified one the instances are chosen by number.
While in my app the instances are compared by name "stored as a variable".
Can u shed some light on this matter?
Thanx for any help!