[plugin] firebase

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Post » Fri Jul 24, 2015 10:42 am

@xoros

Fixed. Thanks for this notification.
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Post » Fri Jul 24, 2015 11:30 am

Thank you :)
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Post » Fri Jul 24, 2015 11:40 am

Now it works, but it's not possible to read "x" value directly, like in item monitor.

ItemTable.CurItemContent("x") - always returns 0
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Post » Fri Jul 24, 2015 3:16 pm

Update

rex_firebase_itemtable: fix bug of ordering itemID in condition for each ItemID.
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Post » Fri Jul 24, 2015 3:17 pm

@xoros

ItemTable.CurItemContent tests OK in my PC, in this sample.
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Post » Fri Jul 24, 2015 4:19 pm

@rexrainbow - The plugin link in the Parse_itemtable plugin link points to the parse_message file instead by accident
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Post » Sat Jul 25, 2015 12:21 am

@justifun

Sorry, I could not find the error page. Links in this page are correct.
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Post » Sat Jul 25, 2015 11:22 pm

@rexrainbow - The "plugin" link in the upper left on this page-http://c2rexplugins.weebly.com/rex_parse_itemtable.html

it downloads the "message" plugin instead
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Post » Sun Jul 26, 2015 3:34 am

@justifun

Found and fixed it. Thanks.
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Post » Wed Jul 29, 2015 12:42 am

Hey, @rexrainbow I'm having a bit of trouble just running a GET requesthttps://www.firebase.com/docs/rest/guide/retrieving-data.html.

I have my game kinda working using "Add received callback: *******Query(Child added)" but it only works the first time I go to that layout. If I leave that layout and come back no data is returned. Should I be using a "Child added" callback or should I just be using the AJAX plugin and a GET request?

Thanks!
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