[plugin] firebase

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Post » Thu Aug 18, 2016 5:34 am

Hi,

I move backendless plugins into this thread, and remove parse plugins in the first post of this thread.
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Post » Fri Aug 19, 2016 10:17 am

Update

rex_firebase_apiV3: upgrades api to 3.3.0

rex_firebase_authentication:
- shows current user properties on debug panel
- add "Action:Link to facebook", "Action:Link to google", "Action:Link to email-password" to link current user to another authentication providers.
( sample capx - link to facebook , link to email-password )
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Post » Sun Aug 21, 2016 3:15 pm

Good Morning. How are you doing?
The firebase plugins works on android? Thank you very much in advance.
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Post » Sun Aug 21, 2016 3:39 pm

gonzdevour wrote:I've tested them. The plugins are compatible with Cordova(Phonegap) for mobile apps. :lol:

Notice that if anyone use the Firebase Authentication Plugin to build Cordova project,
you have to add "In App Browser Plugin" to make it work. You may find "In App Browser Plugin" from plugin-cordova-related-c2-plugins-crosswalk_t109586 Cranberrygames's work.


Good Morning. How are you doing?
The plugin "firebase leaderboard and firebase authentication" works on android? I already have the cranberry plugins. Thank you very much in advance.
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Post » Mon Aug 22, 2016 2:53 am

@Wolney

firebase authentication has several authentication providers -
1. built-in email & password login, it should be worked in mobile phone with Cordova(Phonegap).
2. other three party authentication providers like facebook or google+, the problem is how to pop-up login window in mobile phone. It might need other plugin like "In App Browser Plugin". But I do not have any experience of Cordova(Phonegap)
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Post » Mon Aug 22, 2016 6:03 am

@rexrainbow

Hi, rex. I didn't tested, may be you. Does firebase support real-time game for 4-6 players or it will be laggy?
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Post » Mon Aug 22, 2016 6:20 am

@norman74

The latency might be larger than 100ms (data transfer between Taiwan and American I guess), since firebase uses websocket.
You could try this testing, which is multiple-players on a big map.
- arrow key to move your character

Here is a comparison table of back-end services. The best solution for multiple-players ACTION game is official multiple-player plugin, imo.
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Post » Mon Aug 22, 2016 6:27 am

@rexrainbow

Official multiplayer better than photon? Do you know?
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Post » Mon Aug 22, 2016 7:05 am

@norman74

Official multiplayer uses webRTC, which support p2p, and official MP has latency compensation, it is very important for ACTION game.
Photon uses websocket, which needs a center server to transfer messages, so the latency will larger than official MP ideally.
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Post » Mon Aug 22, 2016 4:59 pm

rexrainbow wrote:@Wolney

firebase authentication has several authentication providers -
1. built-in email & password login, it should be worked in mobile phone with Cordova(Phonegap).
2. other three party authentication providers like facebook or google+, the problem is how to pop-up login window in mobile phone. It might need other plugin like "In App Browser Plugin". But I do not have any experience of Cordova(Phonegap)



Thank you Rex. I will hope that someone has an example of the construct and Intel XDK. Thanks for everything.
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