[plugin] firebase

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Post » Sat May 09, 2015 11:26 pm

@amkp

Edit

Add "Action:Upload current frame" for uploading current frame of sprite.
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Post » Sun May 10, 2015 4:42 am

@amkp

Sprite ext behavior provides expression datauri to retrieve datauri from current frame.
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Post » Sun May 10, 2015 9:05 am

@rexrainbow

with a timer plugin, i can get server time or comething like that?
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Post » Sun May 10, 2015 9:10 am

@norman74

Yes. The returned time stamp was created by parse server.
Server would write updated time at each item writing.
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Post » Sun May 10, 2015 9:54 am

@rexrainbow

can i use your plugin pack to simulate server? For example make the stable server for official multiplayer plugin
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Post » Sun May 10, 2015 10:13 am

@norman74

You might make another capx/app to simulate server logic, for example, run server events every day.
In this case, you might consider firebase service for communating to client apps.
Server is another kind of client.
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Post » Mon May 11, 2015 3:31 am

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Post » Mon May 11, 2015 11:34 am

hello @rexrainbow

sorry for the off topic, but if you have a few seconds, can you take a look on my post "How do I download file/image in C2 file folder ?"
https://www.scirra.com/forum/viewtopic.php?f=147&t=130103&p=914129&hilit=download+file+in+folder+file#p914129
Thanks!
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Post » Mon May 11, 2015 12:16 pm

@amkp

Sorry, I had no idea about that, you might try ask to @cranberrygame .
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Post » Mon May 11, 2015 1:11 pm

@rexrainbow

Ok thanks,
I have another question (a little off topic) about your great plugins.
Is it possible to use them in a game we project to sell in the Scirra store ?
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