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Re: [PLUGIN] IK Solver 2

PostPosted: Tue Dec 29, 2009 12:24 am
by newt
Ahh, got it thanks!

Re: [PLUGIN] IK Solver 2

PostPosted: Tue Aug 24, 2010 1:45 pm
by SoldjahBoy
Any idea if this still works correctly in latest builds?

Don't want to waste time messing around with something to find out 6 hours later it doesn't work for some reason... cheers!

~Sol

Re: [PLUGIN] IK Solver 2

PostPosted: Tue Aug 24, 2010 2:03 pm
by linkman2004
[quote="SoldjahBoy":2d4e740x]Any idea if this still works correctly in latest builds?[/quote:2d4e740x]
It still works without a hitch.

Re: [PLUGIN] IK Solver 2

PostPosted: Tue Mar 15, 2011 3:18 pm
by Azu
Not to bump, but I think you should be able to add animations, like the bone tool. When I drag something on the bone to, to make a part bend, it snaps. =/

Re: [PLUGIN] IK Solver 2

PostPosted: Tue Mar 15, 2011 7:24 pm
by linkman2004
[quote="Azu":2x0032u6]Not to bump, but I think you should be able to add animations, like the bone tool. When I drag something on the bone to, to make a part bend, it snaps. =/[/quote:2x0032u6]
The only purpose this plugin has is to make simple, realtime IK chains, so animations aren't something I'll be adding. And what do you mean by snapping? I'll take a look if you can provide me with a CAP file.

Re: [PLUGIN] IK Solver 2

PostPosted: Tue Mar 15, 2011 7:28 pm
by Azu
I should say coming apart. You push down the torso, the legs are suppose to bend, like in 3ds max or most graphics programs such as Adobe Flash. However, I push down on the torso, it comes off.