[Plugin] Ink interpreter

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Post » Fri Mar 17, 2017 1:07 am

Hello, I created a pull request to update the plugin code to use the latest inkjs (and Ink) version:

https://github.com/CeyFun/Construct2Ink/pull/1

it's just a simple update to runtime.js which has the latest inkjs code.
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Post » Fri Sep 08, 2017 10:52 am

Just discovered this really useful. I've managed to get Construct to display the main text output, but I'm at a loss on how to get the engine to display the choices and have them function? I'm sure it's something super easy but I can't for the life of me figure it out.

thanks!
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Post » Fri Oct 13, 2017 11:09 am

Did anyone find out how to solve this problem?

Is this plugin being worked on by anyone else? Would be really good to see the main team from Scirra give this some love. Ink is becoming a significant force in IF and it would massively increase the capabilities of C3 and its marketability.
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Post » Tue Oct 17, 2017 4:26 pm

@Azuresama @Psynaptik Sorry guys ! :( I had to work quite hard since I started learning electronics. I updated the plugin quickly and made a little test project to show briefly how it works. Here it is.
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Post » Tue Oct 17, 2017 5:42 pm

If i click the window button more then 3 times, i get this error.
Image
is it because its a demo project, or is it a bug?
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Post » Tue Oct 17, 2017 5:50 pm

@totoe It's because it's a demo and I haven't made an updater for the text and all... Normally you gotta check if there's a choice by reading the choice number : if it's equal to zero you can't make a choice, there isn't. Really check the doc on github : https://github.com/inkle/ink/blob/maste ... YourInk.md
If you understand the code you can apply this in Construct 2 and you're good to go. The plugin is essentially a wrapper of a JS port of ink engine.
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Post » Tue Oct 17, 2017 6:18 pm

Oki, thanks for reply!
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Post » Tue Oct 24, 2017 6:34 pm

@ceyfun Thank you very much, all your hard work on this is appreciated.
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