[Plugin] jcw_trace (raycast)

Post your work in progress addons and get feedback

Post » Wed Mar 22, 2017 8:34 pm

Follder22 wrote:
rexrainbow wrote:@Follder22

It seems that there are several big plugins in this project
1. Q3D plugin(s)
2. photon plugin
3. jcw_trace plugin

Thus it is not suitable to wrapping all things into a "single plugin", a well document template (capx) is a better solution. imo.

But im not using q3d ;)

So, you're a genius? 😀
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Post » Thu Mar 23, 2017 9:12 am

@follder22 is the source available to look at?
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Post » Thu Mar 23, 2017 3:35 pm

Zebbi wrote:@follder22 is the source available to look at?

Not now, i still need to fix some stuff :)
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Post » Thu Mar 23, 2017 5:25 pm

Follder22 wrote:
Zebbi wrote:@follder22 is the source available to look at?

Not now, i still need to fix some stuff :)


How many lines of events approx does it take to run all of this?
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Post » Wed Apr 12, 2017 3:48 am

I managed to convert your plugin to C3 using a converter:
Download
Tested using the sample capx and it works
Note: I am not active anymore. If you need to reach me for one of my games, you can do so by emailing me at [email protected]
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Post » Sat Jun 17, 2017 11:28 pm

This is awesome, it works like a charm, just what Construct 2 needed.
I was using https://www.scirra.com/tutorials/902/lightning-fast-raycasting which is really optimized, but this plugin just decreased the CPU usage by a 85% aprox. with raycasted lasers and it works much better and highly accurate
thanks a lot, I hope this plugin don't cause any problem in the future
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Post » Tue Nov 14, 2017 12:09 pm

Thx for the plugin !

Can we use it to manage collisions of a moving object to calculate bounce off ? thx
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