[plugin] live2d

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Post » Fri Mar 18, 2016 2:34 am

@UberLou

I guess that it is possible to make a platformer character, but this plugin does not have collision polygon, it only has collision box like text object.
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Post » Fri Mar 18, 2016 3:02 am

UberLou wrote:Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway.


Live2D SDK doesn't contains poly vs poly collision detection. So it is more suitable for touch collision or non-collision games. Below is a Korea game demo which uses Live2D heavily:
https://www.youtube.com/watch?v=mPG2T-jXIi0
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Post » Fri Mar 18, 2016 7:24 am

great job!!! Thanks for sharing it !
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Post » Fri Mar 18, 2016 10:51 am

Update

Add "Expression:MotionData" to read custom data of current motion. It could be used to play sound at motion began. See the sample capx and demo.
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Post » Fri Mar 18, 2016 10:56 am

jomo wrote:
UberLou wrote:Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway.


Live2D SDK doesn't contains poly vs poly collision detection. So it is more suitable for touch collision or non-collision games. Below is a Korea game demo which uses Live2D heavily:
https://www.youtube.com/watch?v=mPG2T-jXIi0


#boobphysics
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Post » Wed Apr 06, 2016 10:24 pm

Spine does mesh deformation and the plugin that someone made for C2 works great!
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Post » Sat Apr 09, 2016 8:46 pm

These are both really cool tech indeed, will keep in mind for later
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Post » Mon Jun 13, 2016 2:53 am

Update

Set or add parameters
Sample capx
Call "Action:Set value" or "Action:Add to" to set or add parameters of model manually. These actions might change current behavior of motion.
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Post » Tue Jun 28, 2016 3:52 am

Update

Upgrade api to sdk 2.1.
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Post » Mon Jul 11, 2016 4:46 pm

God bless you, rex...... you are my hero.
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