Coin-coin le Canapin wrote:Hi,
Is there a way to have "shaking layers"?
For example, if a bomb explodes with a strength 50 shaking for a duration de 1 second, and if another event starts a strength 20 shaking for 0.3s during the bomb explosion, the bomb shaking immediately stops and the small shaking overrides the bomb one. Any way to have the big ones overriding the smaller ones, but when they finish, the other shakings occurring at the same time continue ?
Magicam has a built-in Shake action. Look under the "Misc." section.