[PLUGIN] Magicam for C2(Alpha 6.5 1/8/14)

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Post » Mon Nov 12, 2012 5:57 am

@Kyatric - Thanks, man - I really appreciate the comments. :)

@CrudeMik - Is camera switching not working for you? I haven't found any problems with that, but it's tough to generalize without seeing what you have. In the mean time, I'll look at adding an "Unfollow" action and hopefully get a new version up tomorrow.
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Post » Mon Nov 12, 2012 4:24 pm

[QUOTE=linkman2004] @Kyatric - Thanks, man - I really appreciate the comments. :)

@CrudeMik - Is camera switching not working for you? I haven't found any problems with that, but it's tough to generalize without seeing what you have. In the mean time, I'll look at adding an "Unfollow" action and hopefully get a new version up tomorrow.[/QUOTE]

That's awesome, I'm really sorry the project I'm working in is massive at the moment it's a right mess to try and plug the magicam back into it in the same way.

An unfollow command would totally fix it though :)
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Post » Mon Nov 12, 2012 5:48 pm

@CrudeMik - As promised, here it is:

Download Magicam Alpha 3 for Construct 2 (Includes example)
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(ADD) Un-follow object action. Allows you to remove an object followed by a camera from the camera's following list.
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Just a small little update, but it should be a welcome addition for those who need it. If you encounter any bugs, please pass the CAP file along to me and I'll take a look.
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Post » Mon Nov 12, 2012 6:13 pm

@linkman2004

You are a cool guy
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Post » Mon Nov 12, 2012 6:38 pm

It works! Unfortunately though the scroll speed when switching between the objects to follow is very slow.
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Post » Mon Nov 12, 2012 6:51 pm

[QUOTE=CrudeMik] It works! Unfortunately though the scroll speed when switching between the objects to follow is very slow.[/QUOTE] The speed at which it switches is going to be based on the amount of follow lag you have set - more lag means a slower switch time. Once I get smooth camera switching implemented - assuming that works in your case - this shouldn't be an issue.linkman20042012-11-12 18:52:37
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Post » Tue Nov 13, 2012 6:03 pm

Can anyone tell me how the "Follow object" works? I've tried with Every tick and with On Start of layout and it doesn't follow the object!
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Post » Tue Nov 13, 2012 6:39 pm

@devMidgard - I can't know what's going on unless you provide a CAPX file. Did you create a camera before you set one to follow an object? You also need to make sure that your camera is active, which is an option in the camera creation actions.

I'd suggest looking at the example file that comes with the plugin - that provides a good idea of how the system works.linkman20042012-11-13 18:40:04
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Post » Fri Nov 30, 2012 4:26 pm

Is there a way to offset Magicam so it can view ahead of what its following without using a dummy sprite?
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Post » Fri Nov 30, 2012 5:30 pm

@RighteousNando - That's a feature in the original, and I plan to add it, but it's not in there yet. School is letting out soon, so I should have some time to work on this in a couple of weeks.
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