[Plugin] MPsyncfunction

Post your work in progress addons and get feedback

Post » Tue Mar 25, 2014 4:29 pm

Last edited by rexrainbow on Thu Jun 05, 2014 9:30 am, edited 3 times in total.
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Post » Wed Mar 26, 2014 12:44 am

Now that's a sweet sweet RexRainbow plugin. Though this division of plugins and dependencies is still annoying... I'm still annoyed...... but I love Function calling plugins... droooooooooooooooool.

good work :)
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Post » Wed Mar 26, 2014 2:14 am

@jayderyu

Ha, it's because I don't want to repeat the official multi-player in my plugin, and reuse the MPwrap for all my MPxxx plugin. I had made MPchat plugin for chat-room already.
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Post » Wed Mar 26, 2014 2:26 am

@rexrainbow
I get it. Why not re-use code and plugins :)

I still find the remote function calling dreamy :)
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Post » Thu Jun 05, 2014 4:50 am

Add "pending mode" , see the document at first post of this thread.
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Post » Fri Jun 06, 2014 3:03 am

Hi, I release a demo of this plugin in this page.

@xoros
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Post » Tue Dec 16, 2014 6:36 pm

This plugin no longer works
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Post » Wed Dec 17, 2014 2:50 am

@Whack

Thanks. I had fixed this bug, please re-download rex_MPwrap again.
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Post » Sat Feb 21, 2015 9:13 am

The plugin still doesn't work. When you run the downloaded example you receive an error message, 83 line of code.
Code: Select all
isSupported = window["C2Multiplayer_IsSupported"]();

If you take away from the lines () , like that
Code: Select all
isSupported = window["C2Multiplayer_IsSupported"];

the error message is not coming. But when I run it, the data is not received from the host to the peer.

P.S. sorry for my bad english
You do not have the required permissions to view the files attached to this post.
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Post » Sat Feb 21, 2015 3:40 pm

@igorbek

It works fine in r197.
I had updated them again, please test in r197.
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