[QUOTE=Segoi] Hi everyone! I haven't tried this plugin yet since it was said to be for turn-based games and not fast shooters. Im making a fast and heavy shooter game and wonder if it'd work on LAN with this plugin.
I was hoping for Davo/Arsonide's Raknet plugin to be released sometime in the future. But until then is it meaningful to try this plugin together with smart programming.
My game will have large backgrounds, advanced physics with fluids, alot of bullets in the air and destructible terrain.
If you can compress how much data you're sending each tick, and do some basic lag compensation, I think the plugin will work fine for that.
EG: Instead of sending every objects position all the time for the physics objects, just send their position and velocities after hiting something. And if your fluids are only graphical, they can afford to look slightly different on each computer
You can grab the source to a "Casual MMO" I made here
if you want to see ways to use plugin.
Right now there is a pretty bad bug over the internet however, the instant someone starts losing packets everybody starts repeating the same messages to each other tonnes of times. This seems to depend on either connection quality, or connection speed, but I'm not sure which. You want to make your game LAN so it shouldn't be a problem (even wireless is fine).