[plugin] New grounds api v3

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Post » Mon Jul 25, 2016 8:25 am

These plugins are worked for new grounds api V3, which is currently in beta.

New documents
Last edited by rexrainbow on Wed Jan 04, 2017 3:08 am, edited 2 times in total.
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Post » Sun Jul 31, 2016 7:21 pm

This is great, I downloaded all the plugins, thank you so much for this work. I am not sure if some of them is also for displaying NG Ads?
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Post » Sun Jul 31, 2016 7:38 pm

Thank you for your continual and amazing support of c2, rexrainbow! These are superb! :.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sun Jul 31, 2016 10:21 pm

@PavleNikolic

Sorry, Api v3 do not include NG Ads (now).
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Post » Sun Jul 31, 2016 10:42 pm

@rexrainbow
Do you have any recommendations for sitelock on Newgrounds?
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Post » Sun Jul 31, 2016 11:05 pm

@newt

What is "sitelock"?
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Post » Sun Jul 31, 2016 11:16 pm

Something to keep the game from running somewhere else.

Someone submitted my game I uploaded to Newgrounds to another site.
They didn't even upload it somewhere else. They just grabbed the link from the Newgrounds server.
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Post » Sun Jul 31, 2016 11:23 pm

@newt

Sorry, I have no idea.
I had made plugins to detect the url of main frame,
- if the main frame is not allowed, then go to another layout.
( main frame, sub frame )

But it is not good enough since whole application had been loaded already.
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Post » Sun Jul 31, 2016 11:37 pm

The problem is that they also use iframes.
You can compare the domain using the browser object, but you may not know what the domain will be.

Newgrounds doesn't seem too interested in protecting their users, or their users assets.
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Post » Mon Aug 01, 2016 11:51 pm

Newgrounds.io has released the Get started page now.
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