[Plugin] Nickname, [Behavior] Nickname

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Post » Wed Feb 08, 2017 6:59 pm

thanks! :)
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Post » Sun Apr 30, 2017 4:32 pm

how to you install this plugin
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Post » Tue Jul 11, 2017 10:35 am

is there a way to create object by name withought the nickname behavior?

foreach (var typeName in runtime.types)
if(typeName == requestedType)
create instance (runtime.types[typeName])

this results an error for some reason
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Post » Tue Jul 11, 2017 10:47 am

i think i found my answer:
"This isn't supported because as part of minifying and obfuscating your project on export, object names are removed to make it even more difficult to reverse engineer a project.

Allowing creating objects by a variable would then force C2 to include the original names of all objects, possibly making it easier to reverse engineer the project. TBH I think the best solution is a series of subevents like you've shown."
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Post » Tue Jul 11, 2017 12:55 pm

@sagispin

C3 supports creating instance by name string officially, without any 3rd party plugin.
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Post » Wed Jul 12, 2017 3:52 pm

@rexrainbow
im waiting for C3 to become more stable, and have more plugins.
but untill then i will use the nickname behavior, i can enforce a nickname behav string to be the object name and avoid bugs, by running an exe that checks the xml files of the project.
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Post » Fri Jan 19, 2018 12:51 pm

Update

rex_nickname plugin, rex_bnickname behavior: fix a possible bug in large project
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Post » Fri Jan 19, 2018 2:09 pm

Okay I'm trying to load an old project and it keeps telling me the behavior isn't installed. The website ONLY links to the 7z file for the plugin itself, and I cannot find a link for the behavior alone. Please help me! I need to get to this old project to grab some code!

EDIT: sorry, I just didn't notice the bnickname part but I found and got it working.
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