This plugin could create instance by defined nickname string. It is useful when creating a vary type of instance. Nickname plugin Nickname behavior plugins and sample capx files are included in these documents.
Last edited by rexrainbow on Sat Jul 16, 2016 4:11 am, edited 2 times in total.
Just tried the plug-in and I can say, that I will be using it heavily, but I found one issue: if you try to get a nickname from a family member, it always gives the nickname of the first member. Here's the .capx to try it:
I think I'm missing something here. How can I create an object using nickname and then select that object?
As an example: I have a gun that I want to create a projectile by using nickname. Then since all projectiles are in a projectile family I want to grab the object that I just created and do some more configuration on it (set the projectile's angle, set the UID of the weapon that spawned it, etc) Is there any way to do this?