[PLUGIN] Noise 2.01b - Alpha Update 2

Completed plugins, behaviors and effects.

Post » Mon Oct 24, 2011 4:23 am

I am appending this message at the end of all of my threads. A recent discussion with a friend has led me to a conclusion.

Many of you know that my girlfriend went through a very rare form of cancer this year. One which only manifests in 1% of cancer patients, and is four times more likely to kill you. She survived it somehow, but recently the treatment center she was treated at has lost some rooms. If it weren't for that treatment center, she'd be dead right now. We are getting married in two weeks.

A combination of things, including my readings into Buddhism, and my discussion with this friend, has led me to the conclusion that any further donations to any of my plugins are going directly to cancer charities.

Most of you have noticed a few patches recently, and that will continue. I'm patching up the plugins I released this year, and then I'm releasing MUSE. After MUSE I am going to develop a toolkit cap designed to help people make roguelikes much easier, by utilizing all my plugins, as well as helper functions and examples. You can also bet your ass that I'm going to port all of my plugins to Construct 2 when it gets an OpenGL runtime.

So your donations will encourage this further development, and assist in cancer research. The link is in the original post. That is all I have to say.
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Post » Fri Mar 22, 2013 5:37 pm

what does this license allow me in particular? am i allowed to release a commercial game with this plugin involved?
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Post » Sun Mar 31, 2013 10:06 pm

It is LGPL. That means that unless you supply your own modified DLL for libnoise, you can use it for commercial games.

If you modify libnoise, and supply your own DLL (which I heavily doubt you intend on doing), then you could still release the game commercially, you'd just have to open source it.
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