[PLUGIN] Notifications v1.3

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Post » Thu May 21, 2015 8:28 pm

Thank you SirG
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Post » Thu May 21, 2015 10:09 pm

Nice plugin. I wish it scaled with the layout tho. Right now I'm scaling my layout for different screens and the notification just stays the same ... which looks way tiny in some cases. Good looking plugin ... can't use it for This project.. . maybe next one.
Freefall Bird
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Post » Sat May 23, 2015 11:38 am

@Ragevortex you can change notification css style as you wish
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Post » Wed Jun 03, 2015 11:08 am

Awesome plugin SirG! Really fills my needs for an easy notification in my game.
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Post » Sat Jun 20, 2015 5:24 am

Here's another thought; create an object/sprite underneath the text that can be use as a click/touch option. Useful when you want to click on the notification and go to another layout or display more info.
In a way, similar with what you have now on the side (very nice feature by the way) but underneath. Like "click here for more info" type of situation.

GRATE plugin by the way, very useful in creating notifications, fast, easy, clean, and very adaptable.
Thanks again
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Post » Sat Jun 20, 2015 10:23 am

@SirG

No matter what i try i cant get notifications to work when app is minimised on my iphone...
Do you have any advices how to get that?
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Post » Sat Jun 20, 2015 3:10 pm

@irina, you have to find another plugin for notifications that you need. That notifications works only in app. Look at demo.
@Ragevortex if you want to adapt plugin for your needs - you can edit css file in plugin folder
@cristiart i can add clickable notification. will this help you? or you need clickable text that triggers?
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Post » Sat Jun 20, 2015 10:06 pm

@SirG , thank you very much for this!

I also think that an option for clickable notification will be very useful in some cases!
composer - multimedia artist
www.eli0s.com/en/
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Post » Sun Jun 21, 2015 8:11 pm

Either one can work, but I think text might be more versatile as long as it is BOLD or different color so that it STAND OUT. You see, in my experience people tend to ignore text especially if is long; so having something that stand out it will make them pay attention.
The problem with clickable notification is that people might not know they can click on it especially if you are using non-clickable notification throughout the game. How can you know the difference? Of course you can say "click here" in your notification text but that might defeat the purpose of having a clickable notification vs clickable text. Also clicking on the X button to close the notification, might trigger clicking on the notification it self.
So over all I think text it's a better approach.

As for the go to link/click, I think invoking a function is the best use, since is the most versatile option out there. This way the notification can link to things inside the game as well as outside the game (outside URL).
Example: Click here for more details on how to discover a secret weapon, or whatever! OR - Click here to brag about this on facebook.

Thank you
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Post » Mon Jun 22, 2015 9:22 pm

@ cristiart, @eli0s updated! See first post for demo and download
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