[Plugin] Open MMO

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Post » Fri Jun 17, 2016 9:58 pm

Hello guys! I'm here to announce that im developing a free and open MMO plugin for construct2 based on Socket.io 1.4.5. I'm a nodejs developer with backend javascript knowledge. The plugin will be opensource and you will be able to freely modify to fit your needs with little effort. The generic default node socket.io server will be granted alongside the C2 plugin! I hope this opens new possibilities of online game dev with construct2. It'll work with a realtime connection between players with separated rooms for each layout, making possible the dev of rpg like mmo's, but, the possibilities are up to you! As soon as possible i'll be uploading screenshots and the first version of the plugin.

Version 0.1 test demo: http://olixis.github.io/ (21/06/2016)
In this version, you can use your arrow keys to move around, if someone logs in you will be able to see them moving in real time.

Link to plugin download: https://github.com/olixis/OpenMMO
Link to node socket.io server that the plugin connects to: https://github.com/olixis/NodeMMOServer ... aster/back

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Last edited by olixis on Wed Jun 22, 2016 5:30 am, edited 9 times in total.
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Post » Fri Jun 17, 2016 10:48 pm

thanks, cool stuff.
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Post » Sat Jun 18, 2016 1:06 am

What sort of knowledge does someone need to have in order to use this?
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Post » Sat Jun 18, 2016 1:20 am

Prominent wrote:What sort of knowledge does someone need to have in order to use this?


Basic knowledge about javascript and json to use the default generic server, and nodejs knowledge to modify it
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Post » Tue Jun 21, 2016 6:54 am

Hey guys, I've finally managed to finish the 0.1 version.Sorry for the delay, but it was much more complicated than what i was thinking. As I'm making this from scratch, in this version you can only move around. Please, test it on http://olixis.github.io/ and tell me if you find any bugs!
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Post » Tue Jun 21, 2016 9:45 pm

Prominent wrote:What sort of knowledge does someone need to have in order to use this?

I'd like to know this, too.
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Post » Wed Jun 22, 2016 2:55 am

thanks my friend but is there any demo?
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Post » Wed Jun 22, 2016 5:04 am

totoyan wrote:thanks my friend but is there any demo?


You can try it here: http://olixis.github.io/
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Post » Wed Jun 22, 2016 5:50 am

Great work
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Post » Sat Jul 30, 2016 7:18 am

thanks , interesting plugin but you say " It'll work with a realtime connection between players with separated rooms for each layout". Actually i have try with two peer , on in layout 1 and one in layout 2 , they can communicate together. I imagine we need implement rooms in server side .
ex : io.to('layout2').emit('eventINlayouy2'):
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