[plugin] Out Run

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Post » Tue Nov 10, 2015 3:24 pm

awesome! To construct 2?
I can not believe! :D
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Post » Tue Nov 10, 2015 4:52 pm

MatheusCastellar wrote:awesome! To construct 2?
I can not believe! :D

you must believe to C2 ...
today i have updated this plugin ..To V1.01
http://gigatron3k.free.fr/html5/C2/plugin/outrun/
the plugin file; capx is included
http://gigatron3k.free.fr/html5/C2/plugin/orun.rar

Whats news :
-- original track ...
-- return time and last lap time params
-- Field Of View
--Fog Density
-- Total Cars in the game
-- Start and Finish line colors .. etc ...
This is not very easy but i will do Outrun as simple as possible for every c2 users this mean, you will not write any code .... ( hope so)
have fun
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Tue Nov 10, 2015 7:20 pm

Wow .... Just amazing.
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Post » Tue Nov 10, 2015 8:06 pm

this is amazing
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Post » Wed Nov 11, 2015 2:18 pm

Ok .. first attempt to draw road...
So i said no code required .. that's right..
But understand 'segments' of the road .. we will start with first segment.. with 200 .
The first segment draw the road like this; Straight short, medium or long.. this will add segments according the LENGTH : short, medium or long ..
Now you can choise first segment start type of road: and choise different types.
Download plugin again and see properties to test First segment; - better than long word ---
http://gigatron3k.free.fr/html5/C2/plugin/orun.rar
With this we will draw our road TRACK.
The next i will include : Segment 2,3,4,5,6,7,8,9,and 10 ..
I have used IF condition cause the road is drawing at the start of the plugin and not affect speed //
good luck...
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Wed Nov 11, 2015 9:40 pm

Thanks for this!
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Post » Thu Nov 12, 2015 2:43 am

@Gigatron so cool! thks guy
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Post » Thu Nov 12, 2015 2:57 am

@Gigatron this starts looking better and better... u got to much time on your hands hahaha i love it though :D its a good game u did there :D i wonder if the final plugin wold let u change the car graphics and add obstacles hahaha so anyone can add their graphics and make a different theme game based on the plugin :D
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Post » Thu Nov 12, 2015 5:47 am

gamecorpstudio wrote:@Gigatron this starts looking better and better... u got to much time on your hands hahaha i love it though :D its a good game u did there :D i wonder if the final plugin wold let u change the car graphics and add obstacles hahaha so anyone can add their graphics and make a different theme game based on the plugin :D

Every things you can imagine in a computer (screen) are doable with code.
So gfx is simple , edit background an sprite images. Sky Hills and threes must the same format. Sprites must respect the same exising format. To add obstacle .... yes doable too.
to do...
- Finishing to draw road.
- Adding sprite left/right side.
- Retrieve some params to interact with C2.
- Finish the game to jump to next level.. etc etc ...
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Thu Nov 12, 2015 1:03 pm

@Gigatron thats some cool info there :D looking forward for more progress



offtopic: always wanted to ask a coder ... is there a way to morph a image in c2 similar to the way agar.io is morphing the blob when it hits other objects or walls.. without creating some other sprites... but altering the image points or the image collision points???? i was thinking using a x64 bit image generator but then how wold u control it (maybe by adding the entire code in 1 plugin but outside that) , and how intensive wold be for a c2 frame to run something like that that can be easy achievable in jquery ...
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