[plugin] Out Run

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Post » Sat Nov 21, 2015 4:32 am

@Gigatron This is awesome man!

Suggestions just from a quick look at it:
1) More ability to customize controls maybe? Maybe not that important of what key does what but more like, changing the acceleration speed or turn speed, so maybe we can make the car "drift"
2) Is there some good way or size you suggest for adding or editing images to work with it?
3) More settings like collision effect on slow down, off the road effect, etc

Awesome job so far though!
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Post » Sun Nov 22, 2015 11:59 am

Djfuzion wrote:@Gigatron This is awesome man!

Suggestions just from a quick look at it:
1) More ability to customize controls maybe? Maybe not that important of what key does what but more like, changing the acceleration speed or turn speed, so maybe we can make the car "drift"
2) Is there some good way or size you suggest for adding or editing images to work with it?
3) More settings like collision effect on slow down, off the road effect, etc

Awesome job so far though!


1 :The control keys are: ASDW or Arrows keys;
Drift effect can be done with adding car sprite this mean you must draw all drift sprite movements and i will try to implement it.
2: you can make your own sprites or background with changing sprites and background.png by respecting all size;
all sprites were defined x,y to x+width,y+height ..
3. Meditating ......
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Post » Tue Nov 24, 2015 8:50 am

Out Run - brings me back to the Amiga 500 days!
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Post » Sat Dec 05, 2015 3:31 pm

Oh man! this is looking AWESOME. I was making this back in MMF, but this version takes the cake

The only thing I suggest is gearing this plugin more as a "psuedo 3D" set rather than just outrun. There's a lot of different games that could use this! Space shooters, space harrier, maybe some games with fake perspective. I'll take a look at this later tonight
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Post » Wed Dec 09, 2015 7:56 pm

Jerbens wrote:Oh man! this is looking AWESOME. I was making this back in MMF, but this version takes the cake

The only thing I suggest is gearing this plugin more as a "psuedo 3D" set rather than just outrun. There's a lot of different games that could use this! Space shooters, space harrier, maybe some games with fake perspective. I'll take a look at this later tonight

You Mean;
like that ; quick space harrier test ; done with a bit modified Mr RojoHound mode7 FX;
btw he has a 3d perspective projection routine somewhere in this forum, so it will easy to include plants ennemy etc ...

http://gigatron3k.free.fr/html5/C2/sharrier
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Post » Thu Dec 17, 2015 4:57 pm

Message: MatheusCastellar can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
some news of Nebulus plugin?
http://gigatron3k.free.fr/html5/C2/plugin/nebulus/
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Post » Thu Dec 17, 2015 10:13 pm

MatheusCastellar wrote:some news of Nebulus plugin?
http://gigatron3k.free.fr/html5/C2/plugin/nebulus/

Not exploitable yet... let me more time please ..
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Post » Sat Dec 26, 2015 7:06 am

@Gigatron First, thank you for providing this amazing plugin and the hard work put forth to make it happen, it will serve the community well!

Brief question regarding the plug-in...

Is it possible to reference more than one spritesheet during runtime in order to have and add more variety of scenery, cars, props, etc.? Can this new spritesheet be added to the plugin's source file? If yes, where would this need to be changed?
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Post » Sat Dec 26, 2015 5:57 pm

Animate wrote:@Gigatron First, thank you for providing this amazing plugin and the hard work put forth to make it happen, it will serve the community well!

Brief question regarding the plug-in...

Is it possible to reference more than one spritesheet during runtime in order to have and add more variety of scenery, cars, props, etc.? Can this new spritesheet be added to the plugin's source file? If yes, where would this need to be changed?


Yes, you must change gfx sprites respecting the same size of original gfx; I made an example to finish track after 2 laps.. if you want to continue with other gfx i think you must add another plugin in the next layout... in other word,
if you finish the first stage add another outrun plugin with another gfx...
it's ok ?
Regards
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Post » Sat Jan 02, 2016 12:03 pm

The Space Harrier example works on Opera/Chrome but not in FIrefox, seems Firefox is getting last adding all the html5 features. The others Nebulus and OUTRUN works in all i tested, and they are great! I guess with all that also will be possible some kind of Star Fox or for some type of Road Rash.

When i finish the game i'm working now (https://www.youtube.com/watch?v=XTIhgXcx_5k) i will test this plugin, is promissing!.

Also will be great if you update the first post with all the examples and effects, to not look in all pages getting them :P .

Idea: Will be possible a tunnel effect with that? maybe put the effect at top and in the sides in some way?
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